Here is some music made by Case Portman for Copod!
Not in the game yet but it sure sounds good :)
Softpedia has decided to host my game without my consent. I imagine they are doing the whole better to ask for forgiveness than permission business practice. I guess I’m ok with it for now since exposure of any kind for an indie developer tends to be a good thing. They link back to this blog which has already caused at least one person to visit according to Google Analytics (this how I became aware of my game being on softpedia in the first place).
It is more weird than anything else really. Reading a description of my game written by someone else feels odd, no matter how flattering it is. “Copod features beautiful graphics and a fun gameplay that will keep you hooked for hours and hours.” is says. Well, I think it looks ok at the moment but hours and hours of gameplay hasn’t been achieved just yet :P.
They go on to say its written using the Java programming language which isn’t true. Its actually written in scala which runs on the JVM, but that piece of misinformation matters little to most end users anyway.
Does more good than bad suppose.
New version of Copod is out now. There are now new creatures that guard powers and collecting a different power no longer replaces the current one in your possession.
For the next update, I plan to work on and expand player evolutions.
I don’t know why I come up with these weird designs. I guess its from playing too much LocoRoco when I was younger.
You can now play the alpha of Copod over at IndieDB. Click here for the Copod goodness.
22can’s Godus project managed to get Kickstarted yesterday and to celebrate they held a party with an open invite! Living in London, I got the train to Guildford to get to the party. However, I left quite late and the train journey took longer than it should of done (being a fool I got off at the wrong stop). After arriving at Guildford, I flagged down a cab and made my way to 22cans. It was two hours past the scheduled party starting time so I had no idea if I had missed the party or not. Upon arrival I saw Peter Molyneux and two of his colleagues leaving 22cans. “Shit”, I thought, “I missed it”. After paying the cabby I left taxi sheepishly. Peter Molyneux spotted me and asked if I was here for the party. “Yeah” I replied, thinking that this conversation could only end in disappointment. “The others have gone to the pub, do you want a lift?”. My eyes lit up. “Yeah!” I replied. This went better than expected!
So there I was, in the back of Peter Molyneux’s car being driven to a “The Drummond” pub. It was a bit surreal seeing Peter driving and how I entered this situation so nonchalantly. After being reassured that Peter is a good driver by his colleagues (which in itself is not very reassuring), I began to talk to Sam van Tilburgh who was sitting next to me. He seemed like pretty cool guy. Sam told me that he managed their website and wrote the Kickstarter updates and such. I asked him what would they have done if they didn’t get Kickstarted. He said they could have sought funding from other sources, such as from a publisher, but he was glad he no longer has to worry about that anymore; There was mixture of fear, stress and realised relief in his response. While in the car, there was talk of internet trolls. The internet hate machine seems to hurt even more when your credibility is on the line. Earlier in the day there was a livestream and I remember Sam dancing in front of the camera. Apparently he didn’t realise the camera was broadcasting at the time.
At the pub I met with some more party goers. I met Kelly and Rui who were previously part of world record breaking game jam held at Bedfordshire University. They said the experience was soured by the compulsory use of Windows 8 though. A guy named Jon was also at the pub. He works on Playstation Home and was mocked accordingly. He did however hint that we will be seeing more Playstation Home in the future (Next generation consoles maybe?). Charlie McShane was there too. He is making a 2d platformer for the Yogscast. I’ve met this cool guy before at London Anime Con; he seemed glad to be recognised. I look forward to playing the final game.
While there, I managed to talk to Jack Attridge, the codesigner for Godus. It was clear he was very passionate about making games. He told me how he just wanted to get into the industry by any means necessary and was willing to work for free as a tester for EA. He went on to say how great it was to work in a place like 22cans where everyone cares about the project as much as you do (sounds a bit like Valve). He told me it felt so good to be be able to “Work at something you are so sure is the right thing to do”.
Everyone there seemed to be fighting for a chance to have a private word with Peter Molyneux, but he managed to find time for everyone. I managed to talk to Molyneux about my game. He told me that the main issue he had with AI is getting the player to realise and appreciate it. This is the biggest hurdle he had working on his games that focused on AI, such as Black and White. One thing I realised about Peter is that he is extremely friendly, he even bought me some Cider!
I talked about Milo with some ex-lionhead employees. The Milo E3 demo was possible under ideal conditions and the dog in it is based on peter’s own dog. The reason why the project was cancelled was due to it being too hard to market. However, Milo is not completely lost to the will of Microsoft, since Peter owns a wip copy of it.
Overall, this was pretty damn fine day.
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