New progression system, collect antibodies to unlock more powers and gameplay variety.
4 new powers and 1 new enemy that can be unlocked via the new progression system
Greatly improved the text quality
Added new icons to stats page
Save data now stored in APPDATA folder or your platform equivalent (this means you’ll no longer lose progress between updates)
Multiple physics springs can now be applied to entities (this means more than one creature can grab you at a time now)
Updated some sfx
Reduced the brightness of the red liquid (doesn’t clash with tongues as much now)
The biggest change has been the introduction of the new progression system. Definitely the feature that took the longest to implement in this update. But now its in I can focus on expanding upon it. Only 5 unlocks are available now, but more are soon to come.
Here is a little preview of the new power “Tongue Twister”. It lets you control a very long tongue with a deadly tip. I was surprised by how much fun it was to use!
In one of the interviews I talked about adding some sort of ending scene to Copod. I gave it a go this week and what I made didn’t fit. I’m far more content with the simple ending that is currently present in the game.
In the next update, I plan on introducing a cross-run progression system where the game increases in variety and complexity as you play it.
Here is a little preview of my upcoming game Copod.
You can see one of the simple electrical powers being used to kill the red creature. At the moment, I’m working adding more powers that synergise well with each other (size growth increases the attack radius of many attacks for example).